A room created in Blender using basic objects and subsequently modified to achieve the desired design. No colors or materials were applied.
A pocket watch created in a pixel art style using the Aseprite program.
A model created in Blender starting from a vertex, ensuring that the mesh is even and maintains proportions.
A hand-drawn digital illustration of a wizard using a graphics tablet in GIMP. It was created based on various references, utilizing different layers and various drawing techniques.
A fish model created from a basic object, sculpted according to specific parameters, and using different modifiers for the final result.